SCYR 2013
Martin Čertický, Michal Čertický
Case-based Reasoning for Army Compositions in Real-time Strategy Games
SCYR 2015
Martin Čertický, Michal Čertický
Evolving Reactive Micromanagement Controller for Real-Time Strategy Games
EEI (#6) 2015
Martina Čiefová, Mária Virčíková, Martin Čertický
Visualization System as a Support Tool for Mapping Human Motion Patterns to Humanoid Robot
AEI 2016
Martin Čertický, Peter Sinčák
User Experience Optimization Using Psychophysiological Measures
SCYR 2016
SCYR 2017
Martin Čertický
Modeling Fun Factor in Electronic Entertainment and Video-games
Transfér Inovácií (#37) 2018
Martin Čertický, Peter Sinčák
Physiological Measures in Video Games User Experience Modeling
EEI 2018
Martin Čertický, Martin Sarnovský, Tomáš Varga
Strategy Detection in Real-time Strategy Games Using Machine Learning
SCYR 2018
DISA 2018
DISA 2018
Martin Čertický, Martin Sarnovský, Tomáš Varga
Use of Machine Learning Techniques in Real-time Strategy Games
IEEE Transactions on Games 2018
Michal Čertický, David Churchill, Kyung-Joong Kim, Martin Čertický, Richard Kelly
StarCraft AI Competitions, Bots and Tournament Manager Software
MDPI Sensors (#5) 2019
Martin Čertický, Michal Čertický, Gergely Magyar, Peter Sinčák, Filippo Cavallo, Ján Vaščák
Psychophysiological Indicators for Modeling User Experience in Interactive Digital Entertainment
Miscellaneous
Awards, Projects, Interests and More.
Services
"Ready to work."
Peon, 2002
AI Design
I study and use in Artificial Intelligence since 2010. I've done projects using neural networks, reinforcement learning, genetic algorithms, and fuzzy logic. I strongly believe in the use of Machine Learning as an optimization and automation tool.
Game Development
Games have been my passion since childhood. I have numerous experience with implementing AI in games. I've trained game agents using reinforcement learning, neural networks, and genetic algorithms. I've participated in StarCraft bot AI tournament as well as finished smaller and larger projects in Unity 3D.
User Experience
For my dissertation study, I've investigated user experience for video-games players. I measured their psychophysiological responses during gameplay and used ML to model & successfully predict their enjoyment levels.
Data Analysis
Machine Learning is the go-to method to optimize almost any process or operation taking place nowadays. Be it a small business, logistics, video-tracking, marketing, games; You name it! You can (should) use it.
Consultancy
I'm happy to help with any project making use of Machine Learning or Artificial Intelligence. For the critical mind, a vocal mouth and fair amount of skills, there is no spoon.
6
Projects Completed
9
Years Of Experience
3
Awards Received
3
Coffee Cups/Day
2
Good Hands
1
Big Brain
Contact
GET TO THE CHOPPA!
Please leave me a message if you have any questions.
Where to find me
Košice,
Slovakia
Email Me At
mcerticky@gmail.com
martin.certicky@matsuko.com
Call Me At
Phone: (+421) 905 828 784